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Atria Townhall

Best UX/UI Award | HACKATHON PROJECT | SOLO
EXPLORATIONS
UX/UI Design | A/B Testing
Platform
Mobile Web
Timeline
MAR 11 — MAR 12 2023 (24 HOURS)

Summary

Context

KARA is a solo project conceptualized within the walls of Hack the Break 2023, a 24-hour hackathon competition where I compete amongst 50 teams across British Columbia, Canada. I had to create a solution surrounding this year's theme a.k.a. the "problem space". I participated as a solo hacker with a main concentration in UX/UI Design for this project.

Problem

The pandemic-induced economic downturn led to a decrease in available jobs mainly due to worldwide hiring and permanent layoffs, making it challenging for job seekers, particularly for those just starting out in their careers, to find opportunities in tech. Despite industry growth and innovation, the pandemic introduced new hurdles for job seekers.

How might we solve the challenge of job search difficulties and streamline the process for freshly laid-off job seekers and those starting in the tech industry this 2023?

Solution

"KARA", is an iOS application that offers job seekers valuable assistance in navigating the challenging job market, ultimately contributing to greater long-term job security. This application features two MVP solutions, as follows:

"KARA", is an iOS application that offers job seekers valuable assistance in navigating the challenging job market, ultimately contributing to greater long-term job security. This application features two MVP solutions, as follows: Job Security Dashboard, and Visible Prospects.

Job Security Dashboard

A feature that would create the user’s current job security based on factors such as company stability, industry trends, and economic indicators. Users could enter information about their job and company during the signup process and the application would provide a score indicating their level of job security.

Visible Prospects

A.K.A. the Visible Job Market, is a feature that would suggest job openings based on the user's skills, work history, and preferences. Users could enter their job preferences such as location and industry and the application would provide personalized job recommendations. The application could also use machine learning algorithms to improve the accuracy of job recommendations overtime.

I. EMPATHIZE

Secondary Research

To understand and substantiate the factors behind the current challenging job market and fluctuating workforce since the pandemic per the hackathon theme, I performed secondary research by gathering qualitative and quantitative evidence through reliable online articles.

More competitive job market due to worldwide hiring (Post-Pandemic).
Finding urgent job opportunities due to permanent layoffs.
5.00% - Canada's Unemployment Rate as recorded by January of 2023.

II. DEFINE

User Persona

I created a User Persona to lay out and define the challenged group of this problem scenario. To cover all the pulled research, I initially planned to pitch two slides of User Personas, but due to time constraints, I opted to focus on just one to prepare for my pitch deck. This decision is to enable me to allocate more time to tackle the upcoming larger stages of my design process effectively.

Encapsulating the problem

I decided to validate the problem space during the design process to identify the pain points the target audiences are tackling in this space. Creating a How Might We statement was the core part of this problem validation or DEFINE stage. This led me to create a viable MVP solution to create in this 24-hour hackathon.

Combining all information from the User Persona, I crafted a How Might We question to succinctly encapsulate the problem at hand. This question will guide me towards an effective product design solution.

How might we solve the challenge of job search difficulties and streamline the process for freshly laid-off job seekers and those starting in the tech industry this 2023?

Defining the goal | Value Proposition

"KARA", an application that offers job seekers valuable assistance in navigating the challenging job market, ultimately contributing to greater long-term job security.

III. IDEATE

Branding, Style Guide

Starting the UI design process, I built KARA's visual language by producing a logo and a style guide using Adobe Illustrator and Figma respectively.

Logo
Colour
Primary
#1E90FF
Secondary
#0F4D96
Tertiary
#28282B
Font Family
Lato

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras vitae ante a quam auctor efficitur at ac massa. Vestibulum tempor porttitor felis, eget varius magna rutrum semper. Proin id placerat nisi, at venenatis purus. Sed sodales quis nibh quis tristique. Aliquam erat volutpat. Nunc ullamcorper vulputate tellus. Nunc vehicula velit et ullamcorper elementum. Maecenas nec ligula eu ex blandit posuere sed sed turpis. Fusce non pretium ipsum. Sed vehicula sem nec malesuada accumsan. Aliquam mollis iaculis lacus, sed gravida lorem.
App Icon
Wireframes

I initiated the development of the hi-fi wireframes atop the lo-fi counterparts, for a swift finish of this hackathon. Comprising a total of 8 frames, KARA incorporates 4 onboarding screens, 2 Minimum Viable Product (MVP) screens featuring a search feature, and a dedicated profile screen.

Dynamic Components

To make them true to their function, I designed each of KARA's components with different variants to emphasize phases, interactions, and visual navigation. These dynamic components were then added to the prototype, replacing the static versions.

IV. Deliver

Prototype

The presented prototype can be viewed at this link. To fully appreciate the depth of the work, I encourage viewing/testing the Figma prototype in fullscreen mode.

Prototyped on iPhone 14 pro max device
My Experience

Atria Townhall

Atria Tech Coop | DESIGN Team of 4
EXPLORATIONS
UX/UI Design | A/B Testing
Platform
Mobile Web
Timeline
MAY 2023 — OCT 2023

Summary

Context

I worked with the design team at Atria Tech Coop, a non-profit organization in Vancouver, Canada, to create a 0-1 mobile web application (Atria Townhall) aligning with their mission to make it easy for cooperatives to contribute and work together on complex community problems.

GOALS

Determine which homepage design works better for users (artistic vs standard) and identify if Townhall succeeds in helping users find opportunities for community involvement through A/B Testing and collaborative ideation/design workshops.

I. Introduction

Onboarding

I met with the Atria Townhall team during their Design Phase to learn about the MVP, project timeline, and discuss possible roles and tasks. Thereafter, I was fully embedded into the team workflow to support them for the upcoming (A/B) Testing Phase and perform final refinements with the team before design handoff.

[Screenshots] reviewed Prototype Materials for A/B Testing
Version A
(Dynamic/Artistic)
Version B
(Static/standard)

II. Prepare

Testing Plan

Working with a design partner, we collaborated on laying the groundwork for the Testing Phase, culminating in the development of a fully realized Testing Plan for A/B Testing.

Our Collaborative Process
  • Framed our goals
  • Brainstormed research questions
  • Outlined testing methodology
  • Defined user criteria
  • Created testing instructions for participants as well as scripts for moderators
  • Reviewed and refined Testing Plan
FramED goals

After reviewing the two homepage prototype versions, we have established that our end goal for A/B Testing is to...

Determine which homepage design works better for users (artistic vs standard).

and for the winning design, to...

Identify if Townhall succeeds in helping users find opportunities for community involvement.

III. Test

Primary Research / Screener Survey

From the screener survey that my design partner and I structured, we managed to collect 174 insightful responses, providing us with a large pool of qualified respondents ready to select for participation in the Testing Phase.

Participant onboarding

Despite receiving a heavy number of email confirmations for their scheduled testing sessions, we were met with multiple "no-shows" from the first two batches of contacted participants. As a result, we had to drastically downsize our number requirements to keep our team on schedule.

Successfully onboarded 16 4 participants, with 8 2 testers for each prototype version

I took charge of email communications as the participants’ first point of contact, streamlining the onboarding process.

A/B Testing

With my design partner, we outlined our testing methodology as Moderated Remote A/B Testing with a Think Aloud Test Style. We also had to produce recorded materials from these testing sessions for later review and accommodate ourselves as our team is scattered in different time zones. Out of four sessions, I was engaged in two as a moderator and one as an observer.

IV. Analyze

Workshop #1 | A/B Affinity Diagram

Valuable user comments were collected and imported from our open-ended task questions during the Test Phase. In addition, we included our Observational Notes from our respective observed sessions—in my case, I worked on Participant P015 (Red Notes).

After grouping all similar user comments and labelling each group, we colour-coded and segregated the notes within each group whether they identified as negative (red), positive (green), or neutral (grey) comments. From there, we were able to determine top-priority comments and synthesize them into action items.

Comment Groups:
Filtering, BUtton Interactions, Scroll Interaction, Layout, COntent, VIsuals, Seek OpportunitIes Page
Workshop #2 | A/B Heuristic Evaluations

After our analysis, I participated in one more workshop. My involvement includes reviewing, determining group severity ratings, and developing follow-up recommendations for the compiled "Jakob Nielsen's 10 Usability Heuristics" Evaluations of both homepage prototypes. The inclusion of this workshop aimed to address our lack of A/B Test participants by engaging other knowledgeable designers who hadn't been extensively involved in the Atria Townhall design process.

Findings

Based on our overall findings, we learned that Prototype A (dynamic/artistic) offered a more fulfilling user experience with fewer negative user comments and design recommendations compared to Prototype B (static/standard). Following our analysis of the Heuristic Evaluations and Affinity Diagram workshops pre-refinement, our team concluded that Atria Townhall's...

Prototype A stands out as the most effective design for users to successfully find opportunities for community involvement.

V. Refine

refinement scope

Moving forward with Prototype Version A (Dynamic/Artistic) as the winning design, I was assigned with implementing eight changes across the following pages.

Home Page
Opportunities Board
Opportunity Details Page
Refinement Checklist

The checklist is built upon action items and design recommendations translated from the Affinity Diagram and Heuristic Evaluations workshops respectively.

HOME PAGE TASKS
TASK #1
Move carousel lower (across fold so that people know to scroll).
WHAT TRIGGERED THE TASK
from Affinity Diagram workshop
GROUP LABEL: SCROLL INTERACTION
OBSERVATION
Had some trouble scrolling through parallax on home page at first.
OBSERVATION
Didn't know the homepage was scrollable at first.
COMMENT
"I only knew that I could scroll because the task said to scroll. I wouldn't assume I could scroll down from here."
BEFORE <-> AFTER
Hover to interact and compare
TASK #2
Increase size of 'Seek Opportunities' button as well as the white space between that and the carousel cards.
WHAT TRIGGERED THE TASK
from Heuristic Evaluation workshop
05 ERROR PREVENTION
TASK
Looking at the home page
LOCATION
'Seek Opportunities' button
ISSUE
"The button is too small and too close to the image cards, which can cause users to misclick and get frustrated."
GROUP SEVERITY RATING
2 - this is a minor usability problem.
BEFORE <-> AFTER
Hover to interact and compare
TASK #3
Remove the 'help' button (in the footer).
WHAT TRIGGERED THE TASK
from Heuristic Evaluation workshop
05 ERROR PREVENTION
TASK
Help button
LOCATION
Bottom right of entire page
ISSUE
"Help is found deep within the content rather than at the beginning."
GROUP SEVERITY RATING
3 - this is a major usability problem & important to fix.
BEFORE <-> AFTER
Hover to interact and compare
TASK #4
Add back-to-top floating button.
WHAT TRIGGERED THE TASK
from Heuristic Evaluation workshop
07 FLEXIBILITY AND EFFICIENCY OF USE
TASK
Scroll back to the top of the page
LOCATION
Bottom of home page
ISSUE
"I have to physically scroll back to the top of the page which is kind of time consuming."
GROUP SEVERITY RATING
2 - this is a minor usability problem.
BEFORE <-> AFTER
Hover to interact and compare
OPPORTUNITIES BOARD
TASK #5
Add back-to-top floating button.
WHAT TRIGGERED THE TASK
from Heuristic Evaluation workshop
01 VISIBILITY OF SYSTEM STATUS
TASK
How many got filtered
LOCATION
Top of page
ISSUE
"i.e. How much scrolling I'm going to do."
GROUP SEVERITY RATING
2 - this is a minor usability problem.
BEFORE <-> AFTER
Hover to interact and compare
OPPORTUNITY DETAILS PAGE
TASK #6
For 'Similar Opportunities' section, remove 'View Details' button and make full card the tappable/clickable link.
WHAT TRIGGERED THE TASK
from Heuristic Evaluation workshop
03 USER CONTROL AND FREEDOM
TASK
Details of opportunities
LOCATION
Details of opportunities page
ISSUE
"The cards at the section should be filly clickable instead of having a separate 'View Details' button."
GROUP SEVERITY RATING
2 - this is a minor usability problem.
04 CONSISTENCY AND STANDARDS
TASK
Clicking on cards on 'You May Also Like'
LOCATION
Bottom section of the page.
ISSUE
"...If the card is clickable, there is no need for a "View Details" button. There are too many buttons on this page for a mobile (would work well on desktop)."
GROUP SEVERITY RATING
2 - this is a minor usability problem.
BEFORE <-> AFTER
Hover to interact and compare
TASK #7
Mock up share button interaction and potentially change icon used.
WHAT TRIGGERED THE TASK
from Heuristic Evaluation workshop
08 AESTHETIC AND MINIMALIST DESIGN
TASK
Guessing what the Icon to the right of title is.
LOCATION
Next to title
ISSUE
"...It looks like an upload icon...If you mean to have it to be shared as a link, why not use the usual three dots with a line between them?"
GROUP SEVERITY RATING
1 - this is a cosmetic problem.
BEFORE <-> AFTER
Hover to interact and compare
MiscellanEous

My design workspace throughout Refine Phase. Dynamic components, process, organization, etc.

VI. Conclusion

The Experience

Thank you to Atria Tech Coop and to my amazing Atria Townhall team, Sarah, Neha, and June, with whom I have closely worked. I initially met Atria Tech Coop through a UX Design hackathon, and I loved the journey I had with them during and post-competition. Bringing me in as one of their designers, I am beyond grateful to have contributed to a project that helps scale the reach of various community involvements within Vancouver, Canada.

My first meeting with Atria Tech Coop:

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